LIGHT
10Thunder Dragon Titan
Archetype:
Thunder Dragon
ATK:
3200
DEF:
3200
View:
5900
3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.
Thunder Dragon Titan — Power Evaluation
Final Score: 53 ± 8 · Confidence: Medium
- Intrinsic: 50 · Deck: 55 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Floodgate/Control, Resilience
Why it scores here
Thunder Dragon Titan converts a live Thunder shell into a board of two to three boss monsters, as shown by its payoff and end-board appearances in all five recorded combos (average power index 47.4). Its summon condition and Thunder-only hand interaction keep it inside the Thunder structure, which caps its generic value. The 400-deck inclusion rate and 1.75 average copies confirm the card is played reliably, but that frequency does not raise the score. The 3200 ATK is not scored.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Summon needs a Thunder Fusion monster plus a Thunder card in hand; it is in 400 of 400 sampled decks at 1.75 copies, but the combos show no starter or searched role (observed; summon route from card text). |
| Combo & Conversion | 62 | Payoff and in-end-board in 3 of 5 combos, with 2 to 3 boss monsters on the final board and an average power index of 47.4 (observed). |
| Resource Economy | 55 | Example boards show net card advantage of +2 to +4 and the GY-banish replacement cost for destruction; no refuel stat is recorded (observed, partly inferred). |
| Effect & Interaction | 40 | Quick effect destroys one field card when a Thunder monster effect activates in hand; it is narrow and depends on a Thunder trigger (verified from text, limited by the trigger). |
| Material Utility | 25 | Fusion monster with no material use in the combo or deck evidence; its material value is not evidenced and is inferred as low (inferred). |
| Resilience & Flexibility | 50 | Its banish-2-from-GY replacement protects it from card-effect destruction, but it stays weak to Thunder-specific interaction and has no multi-zone redundancy (verified text, inferred). |
| Deck-Building Efficiency | 45 | Thunder-only summon and trigger requirements lock it into the Thunder shell; the copy limit is unknown, though typical copies are 1 to 2 (verified text, observed). |
Calculation
Weight profile: Boss/End-board profile, single primary role, no secondary blend. Intrinsic ≈ 50, Deck ≈ 55, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts a Thunder Fusion board into two to three boss monsters, as shown in its end-board combos
- Very high deck consistency: 400 of 400 sampled decks run it with strong partner co-occurrence
- The GY-banish replacement protects it from card-effect destruction
Weaknesses
- Summon route depends on Thunder cards and a Thunder Fusion monster being present
- The field-destruction effect needs a Thunder monster effect to activate in hand
- No starter or searched role in the recorded combos, so it does not start boards on its own
Counters / choke points
- Thunder-specific backrow or negation that stops the Fusion summon
- Handtraps that hit the Thunder monsters needed for the summon
- Mass removal or board-wipe effects, which the GY-banish replacement does not cover
Best use
Boss/End-board. Decks: Thunder Dragon, Bystial/Byssted, Thunder Dragon (GY-hate variant). Suggested copies: 1.
Evidence & gaps
- Verified: Summon condition and hand-trap-style quick effect are stated in card text; Present in 400 of 400 sampled decks at an average of 1.75 copies; Payoff and in-end-board role in 3 of 5 recorded combos
- Observed: Average power index of 47.4 across boards it appears in; Boards hold 2 to 3 boss monsters with net card advantage of +2 to +4; Partner co-occurrence of 93% to 98% with the core Thunder Dragon cards
- Inferred: Low material value because no material use appears in the evidence; Narrow interaction, limited to Thunder monster hand activations; Generic utility capped at about 50 because the text is Thunder-keyed
- Data gaps: no banlist token — assumed 3 copies (unlimited) The activation zone of the quick effect is not stated in the evidence; it is treated as available once the summon condition is met Only 5 recorded combos, all payoff or end-board, so starter and material roles are unobserved The copy limit is unknown, so the suggested copies assume 1






