Thunder Dragon Titan
LIGHT 10

Thunder Dragon Titan

  • Archetype:
  • Thunder Dragon

  • ATK:
  • 3200

  • DEF:
  • 3200

  • View:
  • 5900




3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 7, 2026
53± 8/ 100
Power Score
Intrinsic 50
Deck 55

Thunder Dragon Titan — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 55 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Floodgate/Control, Resilience

Why it scores here

Thunder Dragon Titan converts a live Thunder shell into a board of two to three boss monsters, as shown by its payoff and end-board appearances in all five recorded combos (average power index 47.4). Its summon condition and Thunder-only hand interaction keep it inside the Thunder structure, which caps its generic value. The 400-deck inclusion rate and 1.75 average copies confirm the card is played reliably, but that frequency does not raise the score. The 3200 ATK is not scored.

Axis scores

Axis Score Evidence
Accessibility 60 Summon needs a Thunder Fusion monster plus a Thunder card in hand; it is in 400 of 400 sampled decks at 1.75 copies, but the combos show no starter or searched role (observed; summon route from card text).
Combo & Conversion 62 Payoff and in-end-board in 3 of 5 combos, with 2 to 3 boss monsters on the final board and an average power index of 47.4 (observed).
Resource Economy 55 Example boards show net card advantage of +2 to +4 and the GY-banish replacement cost for destruction; no refuel stat is recorded (observed, partly inferred).
Effect & Interaction 40 Quick effect destroys one field card when a Thunder monster effect activates in hand; it is narrow and depends on a Thunder trigger (verified from text, limited by the trigger).
Material Utility 25 Fusion monster with no material use in the combo or deck evidence; its material value is not evidenced and is inferred as low (inferred).
Resilience & Flexibility 50 Its banish-2-from-GY replacement protects it from card-effect destruction, but it stays weak to Thunder-specific interaction and has no multi-zone redundancy (verified text, inferred).
Deck-Building Efficiency 45 Thunder-only summon and trigger requirements lock it into the Thunder shell; the copy limit is unknown, though typical copies are 1 to 2 (verified text, observed).

Calculation

Weight profile: Boss/End-board profile, single primary role, no secondary blend. Intrinsic ≈ 50, Deck ≈ 55, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts a Thunder Fusion board into two to three boss monsters, as shown in its end-board combos
  • Very high deck consistency: 400 of 400 sampled decks run it with strong partner co-occurrence
  • The GY-banish replacement protects it from card-effect destruction

Weaknesses

  • Summon route depends on Thunder cards and a Thunder Fusion monster being present
  • The field-destruction effect needs a Thunder monster effect to activate in hand
  • No starter or searched role in the recorded combos, so it does not start boards on its own

Counters / choke points

  • Thunder-specific backrow or negation that stops the Fusion summon
  • Handtraps that hit the Thunder monsters needed for the summon
  • Mass removal or board-wipe effects, which the GY-banish replacement does not cover

Best use

Boss/End-board. Decks: Thunder Dragon, Bystial/Byssted, Thunder Dragon (GY-hate variant). Suggested copies: 1.

Evidence & gaps

  • Verified: Summon condition and hand-trap-style quick effect are stated in card text; Present in 400 of 400 sampled decks at an average of 1.75 copies; Payoff and in-end-board role in 3 of 5 recorded combos
  • Observed: Average power index of 47.4 across boards it appears in; Boards hold 2 to 3 boss monsters with net card advantage of +2 to +4; Partner co-occurrence of 93% to 98% with the core Thunder Dragon cards
  • Inferred: Low material value because no material use appears in the evidence; Narrow interaction, limited to Thunder monster hand activations; Generic utility capped at about 50 because the text is Thunder-keyed
  • Data gaps: no banlist token — assumed 3 copies (unlimited) The activation zone of the quick effect is not stated in the evidence; it is treated as available once the summon condition is met Only 5 recorded combos, all payoff or end-board, so starter and material roles are unobserved The copy limit is unknown, so the suggested copies assume 1











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